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These are meant to be used to indicate what kind of look function the agents use to look around and decide where to go next. Possible values:

  • AgentLookMode$None

  • AgentLookMode$Standard

  • AgentLookMode$LineOfSightLength

  • AgentLookMode$OcclusionLength

  • AgentLookMode$OcclusionAny

  • AgentLookMode$OcclusionGroup45 (Occlusion group bins - 45 degrees)

  • AgentLookMode$OcclusionGroup60 (Occlusion group bins - 60 degrees)

  • AgentLookMode$OcclusionFurthest (Furthest occlusion per bin)

  • AgentLookMode$BinFarDistance (Per bin far distance weighted)

  • AgentLookMode$BinAngle (Per bin angle weighted)

  • AgentLookMode$BinFarDistanceAngle (Per bin far-distance and angle weighted)

  • AgentLookMode$BinMemory (Per bin memory)

Usage

AgentLookMode

Format

An object of class list of length 12.

Value

A list of numbers representing each agent look mode

Examples

AgentLookMode$Standard
#> [1] 1
AgentLookMode$LineOfSightLength
#> [1] 2
AgentLookMode$OcclusionAny
#> [1] 4